- 10+ years of experience in 3D modeling, texturing, and animation with 3DSMax, Autodesk Mudbox, and Adobe Photoshop.
- 3 shipped Nintendo DS titles: Dementium; Dementium II; Moon;
- 1 shipped Wii U: Hello Kitty Kruisers;
- 3+ years in the Modeling/Simulations industry, creating highly detailed 3D assets for interactive media instructional packages and real-time applications for US CENTCOM. OPM SECRET Clearance.
- Strong foundational art skills in digital painting, drawing, and concept design. I have thorough knowledge of the game art creation pipeline, from concept to final delivered asset package.
Skills:
3D Animation; Real-time assets; Modeling; Textures; Rigging; Adobe Photoshop; 3DSMax; Maya; Unity; Unreal; AfterEffects; Mudbox; Zbrush
Work History:
Freelance Animator
3D Animator Jun 2013~Present
Animate/Rig variety of characters for TV/Broadcast; UE/Unity marketplace assets; Indie games on mobile and PC platforms. Using Maya or Max.
Akima Global Services LLC
Sr. 3D Artist Sept 2014~Sept 2016
Collaborate with Instructional Designers and Graphic Artists to build 3D Environment and Character assets, animations, textures for USAF training. Responsible for all 3D content in the course.
Akima Infrastructure Services LLC
3D Game Artist Dec 2013~Sept 2014
create and prepare character and other real-time assets for Unity3D. Model, Texture, Rig, Animations
Renegade Kid LLC
3D Game Artist May 2013 ~ October 2013
Model, Texture, Rig, and Animate game characters for WiiU game Hello Kitty Kruisers, under exacting guidelines of Sanrio.
Grow Interactive
Realtime 3D Artist February 2013 ~ June 2013
Real-time 3D assets for WebGL; create art pipeline from Unity to WebGL; troubleshoot Unity toolset for WebGL. Provide guidance to other artists on 3D and Unity.
Akima Infrastructure Services
Character Artist December 2009 ~ January 2013
Create High detail 3D assets and renders for military instructional courses delivered online and DVD. Maintain dialogue with instructional designers to achieve proper creative vision and instructional effectiveness.
Grinding Gear Games
Animator November 08 ~ Nov 2009
Created in-game animations for Path of The Exile, using Autodesk Maya
Renegade Kid LLC
3D Game Artist December 07 ~ October 2009
Model, Texture, Rig, and Animate game characters and monsters. Cinematic animations. First Person weapon animations. Created high detail promotional 3D assets. For Dementium I & II; Moon, on Nintendo DS
Education:
iAnimate
Game Animation I~III; Motion Capture Animation I
Art Institute of Philadelphia
Bachelors in Media Arts and Animation